<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gabriel Vaduva</title><link>https://gabrielvaduva.dev/</link><description>Recent content on Gabriel Vaduva</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gabrielvaduva.dev/index.xml" rel="self" type="application/rss+xml"/><item><title>Virtual Volume Organizer</title><link>https://gabrielvaduva.dev/vvo/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gabrielvaduva.dev/vvo/</guid><description/></item><item><title>About</title><link>https://gabrielvaduva.dev/about/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gabrielvaduva.dev/about/</guid><description>&lt;p&gt;I&amp;rsquo;m a software engineer with more than ten years in game development. My work sits in the technology behind the games: engines, graphics, and the tools artists and designers use to build them.&lt;/p&gt;
&lt;p&gt;I have built UI components for a game engine, and the editor tools technical artists use. Before that I spent several years on rendering, and earlier I built gameplay systems, including a VR game and a local multiplayer game.&lt;/p&gt;</description></item></channel></rss>